Join the movement and introduce a group of students to their first hour of computer science with these steps. The Hour of Code is easy to run - even for beginners! If you'd like an extra set of hands to help out, you can find a local volunteer to help run an Hour of Code in your class.
We provide a variety of fun, student-guided tutorials for all age groups and experience levels. Students do the activities on their own, though many activities include lesson plans for teachers (you'll see the link when you click the activity) to guide discussion or extend the activity.
Promote your Hour of Code with these tools and encourage others to host their own events.
The best Hour of Code experience includes Internet-connected computers. But you don’t need a computer for every child, and you can even do the Hour of Code without a computer at all.
Make sure to test tutorials on student computers or devices to ensure they work properly on browsers with sound and video. Have low bandwidth? Plan to show videos at the front of the class, so each student isn't downloading their own videos. Or try the unplugged / offline tutorials.
Provide headphones for your class, or ask students to bring their own, if the tutorial you choose works best with sound.
Don't have enough devices? Use pair programming. When students partner up, they help each other and rely less on the teacher. They’ll also see that computer science is social and collaborative.
Invite a local volunteer to inspire your students by talking about the breadth of possibilities in computer science. There are thousands of volunteers around the world ready to help with your Hour of Code through either a classroom visit or video chat with your students!
Show an inspirational video:
It’s okay if both you and your students are brand new to computer science. Here are some ideas to introduce your Hour of Code activity:
Direct students to the activity
When your students come across difficulties it's okay to respond:
What if a student finishes early?
The Hour of Code is just the first step on a journey to learn more about how technology works and how to create software applications. To continue this journey: